7/16/2013

SLAM (Simultaneous Localization And Mapping) and the AUTONOMOUS ROBOT

Simultaneous Localization And Mapping (SLAM) is a technique used by robots and autonomous vehicles to build up a map within an unknown environment (without a priori knowledge), or to update a map within a known environment (with a priori knowledge from a given map), while at the same time keeping track of their current location.

Operational definition

Maps are used to determine a location within an environment and to depict an environment for planning and navigation; they support the assessment of actual location by recording information obtained from a form of perception and comparing it to a current set of perceptions. The benefit of a map in aiding the assessment of a location increases as the precision and quality of the current perceptions decrease. Maps generally represent the state at the time that the map is drawn; this is not necessarily consistent with the state of the environment at the time the map is used.

The complexity of the technical processes of locating and mapping under conditions of errors and noise do not allow for a coherent solution of both tasks. Simultaneous localization and mapping (SLAM) is a concept that binds these processes in a loop and therefore supports the continuity of both aspects in separated processes; iterative feedback from one process to the other enhances the results of both consecutive steps.
Mapping is the problem of integrating the information gathered by a set of sensors into a consistent model and depicting that information as a given representation. It can be described by the first characteristic questionWhat does the world look like? Central aspects in mapping are the representation of the environment and the interpretation of sensor data.
In contrast to this, localization is the problem of estimating the place (and pose) of the robot relative to a map; in other words, the robot has to answer the second characteristic questionWhere am I? Typically, solutions comprise tracking, where the initial place of the robot is known, and global localization, in which no or just some a priori knowledge of the environmental characteristics of the starting position is given.
SLAM is therefore defined as the problem of building a model leading to a new map, or repetitively improving an existing map, while at the same time localizing the robot within that map. In practice, the answers to the two characteristic questions cannot be delivered independently of each other.
Before a robot can contribute to answering the question of what the environment looks like, given a set of observations, it needs to know e.g.:
  • the robot's own kinematics,
  • which qualities the autonomous acquisition of information has, and,
  • from which sources additional supporting observations have been made.
It is a complex task to estimate the robot's current location without a map or without a directional reference.[1] "Location" may refer to simply the position of the robot or might also include its orientation.

Technical problems

SLAM can be thought of as a chicken or egg problem: An unbiased map is needed for localization while an accurate pose estimate is needed to build that map. This is the starting condition for iterative mathematical solution strategies.

Beyond, the answering of the two characteristic questions is not as straightforward as it might sound due to inherent uncertainties in discerning the robot's relative movement from its various sensors. Generally, due to the budget of noise in a technical environment, SLAM is not served with just compact solutions, but with a bunch of physical concepts contributing to results.
If at the next iteration of map building the measured distance and direction traveled has a budget of inaccuracies, driven by limited inherent precision of sensors and additional ambient noise, then any features being added to the map will contain corresponding errors. Over time and motion, locating and mapping errors build cumulatively, grossly distorting the map and therefore the robot's ability to determine its actual location and heading with sufficient accuracy.
There are various techniques to compensate for errors, such as recognizing features that it has come across previously (i.e., data association or loop closure detection), and re-skewing recent parts of the map to make sure the two instances of that feature become one. Statistical techniques used in SLAM include Kalman filtersparticle filters (aka. Monte Carlo methods) and scan matching of range data. They provide an estimation of the posterior probability function for the pose of the robot and for the parameters of the map. Set-membership techniques are mainly based on interval constraint propagation [2] .[3] They provide a set which encloses the pose of the robot and a set approximation of the map.

Mapping

SLAM in the mobile robotics community generally refers to the process of creating geometrically consistent maps of the environment. Topological maps are a method of environment representation which capture the connectivity (i.e., topology) of the environment rather than creating a geometrically accurate map. As a result, algorithms that create topological maps are not referred to as SLAM.

SLAM is tailored to the available resources, hence not aimed at perfection, but at operational compliance. The published approaches are employed in unmanned aerial vehiclesautonomous underwater vehiclesplanetary rovers, newly emergingdomestic robots and even inside the human body.[4]
It is generally considered that "solving" the SLAM problem has been one of the notable achievements of the robotics research in the past decades.[5] The related problems of data association and computational complexity are among the problems yet to be fully resolved.
A significant recent advance in the feature based SLAM literature involved the re-examination of the probabilistic foundation for Simultaneous Localisation and Mapping (SLAM) where it was posed in terms of multi-object Bayesian filtering with random finite sets that provide superior performance to leading feature-based SLAM algorithms in challenging measurement scenarios with high false alarm rates and high missed detection rates without the need for data association.[6]

Sensing

SLAM will always use several different types of sensors to acquire data with statistically independent errors. Statistical independence is the mandatory requirement to cope with metric bias and with noise in measures.

Such optical sensors may be one dimensional (single beam) or 2D- (sweeping) laser rangefinders3D Flash LIDAR, 2D or 3D sonar sensors and one or more 2D cameras. Since 2005, there has been intense research into VSLAM (visual SLAM) using primarily visual (camera) sensors, because of the increasing ubiquity of cameras such as those in mobile devices.[7]
Recent approaches apply quasi-optical wireless ranging for multi-lateration (RTLS) or multi-angulation in conjunction with SLAM as a tribute to erratic wireless measures.
A special kind of SLAM for human pedestrians uses a shoe mounted inertial measurement unit as the main sensor and relies on the fact that pedestrians are able to avoid walls. This approach called FootSLAM can be used to automatically build floor plans of buildings that can then be used by an indoor positioning system.[8]

Locating

The results from sensing will feed the algorithms for locating. According to propositions of geometry, any sensing must include at least one lateration and (n+1) determining equations for an n-dimensional problem. In addition, there must be some additional a priori knowledge about orienting the results versus absolute or relative systems of coordinates with rotation and mirroring.

Modeling

Contribution to mapping may work in 2D modeling and respective representation or in 3D modeling and 2D projective representation as well. As a part of the model, the kinematics of the robot is included, to improve estimates of sensing under conditions of inherent and ambient noise. The dynamic model balances the contributions from various sensors, various partial error models and finally comprises in a sharp virtual depiction as a map with the location and heading of the robot as some cloud of probability. Mapping is the final depicting of such model, the map is either such depiction or the abstract term for the model.


BoofCV

BoofCV is an open source Java library for real-time computer vision and robotics applications. Written from scratch for ease of use and high performance, it often outperforms even native libraries. Functionality includes optimized low-level image processing routines, feature tracking, and geometric computer vision. BoofCV has been released under an Apache license for both academic and commercial use.
BoofCV is organized into several packages: image processingfeaturesgeometric visioncalibrationvisualize, and IOImage processingcontains commonly used image processing functions which operate directly on pixels. Features contains feature extraction algorithms for use in higher level operations. Calibration has routines for determining the camera's intrinsic and extrinsic parameters. Geometric vision is composed of routines for processing extracted image features using 2D and 3D geometry. Visualize has routines for rendering and displaying extracted features. 'IO stands for input/output and contains common routines for reading in images from various input sources.

Open SLAM

The simultaneous localization and mapping (SLAM) problem has been intensively studied in the robotics community in the past. Different techniques have been proposed but only a few of them are available as implementations to the community. The goal of OpenSLAM.org is to provide a platform for SLAM researchers which gives them the possibility to publish their algorithms. OpenSLAM.org provides to every interested SLAM researcher a subversion (svn) repository and a small webpage in order to publish and promote their work. In the repository, only the authors have full access to the files; other users are restricted to read-only access. OpenSLAM.org does not really aim to provide a repository for the daily development process of early SLAM implementations. Published algorithm should have a certain degree of robustness. 

OpenSLAM.org does not force the authors to give away the copyright for their code. We only require that the algorithms are provided as source code and that the authors allow the users to use and modify the source code for their own research. Any commercial application, redistribution, etc has to be arranged between users and authors individually. 



VIDEO FEEDS OF SLAM
    
















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